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IsRadBeam: Difference between revisions
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Color correction |
Nighthawk200 (talk | contribs) Template updated. Rewrote slightly. |
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Line 6: | Line 6: | ||
|default=no | |default=no | ||
|types={{Categ|Weapon|Weapons}} | |types={{Categ|Weapon|Weapons}} | ||
| | |ra2=yes | ||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
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The color of the wave is controlled in the following way: | The color of the wave is controlled in the following way: | ||
* If the weapon uses a warhead with | * If the weapon uses a warhead with {{TTL|Temporal|yes}}, the color is defined using the <tt>[[ChronoBeamColor]]</tt> tag found in the [<tt>[[AudioVisual]]</tt>] section. | ||
* Otherwise | * Otherwise, the color is defined by the <tt>[[RadColor]]</tt> tag in the [<tt>[[Radiation]]</tt>] section. |
Revision as of 16:52, 10 March 2007
Flag: | IsRadBeam |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | Weapons |
If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.
The color of the wave is controlled in the following way:
- If the weapon uses a warhead with Template:TTL, the color is defined using the ChronoBeamColor tag found in the [AudioVisual] section.
- Otherwise, the color is defined by the RadColor tag in the [Radiation] section.