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Rewrite // boy, this one has a ton of categs |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=Strings (References to art(md).ini sections) or unsigned integers | |||
Specifies the | |special=None | ||
|default=same as section name | |||
|types= Depending on the file: | |||
;{{TTL|Rules(md).ini}} | |||
: {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Projectile|Projectiles}}, {{Categ|ParticleSystems}}, {{Categ|Particles}}, {{Categ|OverlayTypes}}, {{Categ|Tiberiums}}, {{Categ|VoxelAnims}} | |||
;{{TTL|Art(md).ini}} | |||
: {{Categ|Animations}} | |||
|games=[[RA]] (where applicable), [[TS]], [[RA2]], [[YR]] | |||
}} | |||
<!-- whytf is that header glued to the box? --> | |||
This flag has several meanings: | |||
== On {{TTL|Tiberiums}} == | |||
{{NeedsTesting}} | |||
The comments say | |||
'';image to use [1=small, 2=large, 3=vine]'' | |||
, but little more is known. | |||
== On all other objects == | |||
Specifies the section from {{Tt|[[Art|art(md).ini]]}} contains this object's graphical representation parameters such as cameos, firing offsets, and the like. | |||
(See also [[How The Engine Uses Files]].) | |||
''Note:'' This flag does not work on InfantryTypes, VehicleTypes and most likely AircraftTypes and BuildingTypes in art(md).ini sections. This is evident by looking at the following code snippets from unmodded artmd.ini: | |||
[CAML] | |||
Image=JOSH | |||
[BFRT] | |||
Image=SREF |
Revision as of 05:28, 12 July 2006
Flag: | Image |
File(s): | Rules(md).ini |
Values: | Strings (References to art(md).ini sections) or unsigned integers |
Special Values: | None |
Default: | same as section name |
Applicable to: | Depending on the file: |
This flag has several meanings:
On Template:TTL
The comments say
;image to use [1=small, 2=large, 3=vine]
, but little more is known.
On all other objects
Specifies the section from art(md).ini contains this object's graphical representation parameters such as cameos, firing offsets, and the like. (See also How The Engine Uses Files.)
Note: This flag does not work on InfantryTypes, VehicleTypes and most likely AircraftTypes and BuildingTypes in art(md).ini sections. This is evident by looking at the following code snippets from unmodded artmd.ini:
[CAML] Image=JOSH [BFRT] Image=SREF