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Damn Template:TTL needs tuning |
m fixed template, header, newline, minor style |
||
Line 12: | Line 12: | ||
|games=[[RA]] (where applicable), [[TS]], [[RA2]], [[YR]] | |games=[[RA]] (where applicable), [[TS]], [[RA2]], [[YR]] | ||
}} | }} | ||
{{clr}}<br> | |||
<!-- whytf is that header glued to the box? --> | <!-- whytf is that header glued to the box? --> | ||
This flag has several meanings: | :''This flag has several meanings:'' | ||
{{ | == On '''{{TTL|Tiberiums}}''' == | ||
{{NeedTesting}} | |||
The comments say | The comments say |
Revision as of 10:26, 12 July 2006
Flag: | Image |
File(s): | Rules(md).ini, Art(md).ini |
Values: | Strings (References to art(md).ini sections) or unsigned integers |
Special Values: | None |
Default: | same as section name |
Applicable to: | Depending on the file: |
- This flag has several meanings:
On Template:TTL
The comments say
;image to use [1=small, 2=large, 3=vine]
, but little more is known.
On all other objects
Specifies the section from art(md).ini contains this object's graphical representation parameters such as cameos, firing offsets, and the like. (See also How The Engine Uses Files.)
Note: This flag does not work on InfantryTypes, VehicleTypes and most likely AircraftTypes and BuildingTypes in art(md).ini sections. This is evident by looking at the following code snippets from unmodded artmd.ini:
[CAML] Image=JOSH [BFRT] Image=SREF