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Turret: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean | |||
|special=none | |||
|default=no | |||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |||
|games=[[TS]], [[RA2]], [[YR]] | |||
}} | |||
Specifies whether this object has a turret. | |||
;On VehicleTypes | |||
:The turret filename has to be the same as the object's, with the suffix {{Tt|tur}}, and be in [[VXL]] format, with an accompanying [[HVA]]. | |||
;On BuildingTypes | |||
:The turret filename is specified by {{TTL|TurretAnim}}, should be the same as on VehicleTypes, and its format is specified by {{TTL|TurretAnimIsVoxel}}. | |||
{{NeedTesting}} | |||
Whether {{TTL|TurretAnim}} works or not, since | |||
[GTGCAN] | |||
TurretAnim=GTGCANTUR | |||
In theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works. |
Revision as of 10:23, 10 August 2006
Flag: | Turret |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | none |
Default: | no |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies whether this object has a turret.
- On VehicleTypes
- The turret filename has to be the same as the object's, with the suffix tur, and be in VXL format, with an accompanying HVA.
- On BuildingTypes
- The turret filename is specified by Template:TTL, should be the same as on VehicleTypes, and its format is specified by Template:TTL.
Template:NeedTesting Whether Template:TTL works or not, since
[GTGCAN] TurretAnim=GTGCANTUR
In theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works.