ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

FlightLevel: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Rewrite
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
The default flight level, in leptons, above the ground that aircraft will fly.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=unsigned integers
|special=None
|default=0 (see below)
|types={{Categ|General}}, {{Categ|AircraftTypes}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
Specifies the height (in [[lepton]]s) that this aircraft will fly at. The value in [{{TTL|General}}] serves as a default value in case a particular aircraft doesn't specify a custom value.
 
{{NeedTesting}}
The HunterSeekers in TS had this flag set, however, given that they are VehicleTypes, it is unclear if it worked.

Revision as of 07:37, 29 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FlightLevel
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: 0 (see below)
Applicable to: General, AircraftTypes


Specifies the height (in leptons) that this aircraft will fly at. The value in [[[:Template:TTL]]] serves as a default value in case a particular aircraft doesn't specify a custom value.

Template:NeedTesting The HunterSeekers in TS had this flag set, however, given that they are VehicleTypes, it is unclear if it worked.