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IonBlast: Difference between revisions

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Linked to Categ:IonCannon and Categ:NeedTesting
Nighthawk200 (talk | contribs)
Confirmed Genetic Converter link to IonBlast
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Specifies the second animation played when a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}} is activated. Both this animation and <tt>[[IonBeam]]</tt> animation are played at the same time.
Specifies the second animation played when a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}} is activated. Both this animation and <tt>[[IonBeam]]</tt> animation are played at the same time.
 
<i>Now confirmed:</i>In YR, a Super Weapon with {{TTL|Type|{{Categ|GeneticConverter}}}} also uses this animation as the 'blast wave'. <br>Also, this anim is used whenever the 'Ion Cannon Strike' map action is used, in this case it is used as the blast wave. ~ [[User:Nighthawk200|Nighthawk200]] 20:16, 8 September 2006 (CEST)
 
{{NeedTesting}}
In YR, a Super Weapon with {{TTL|Type|{{Categ|GeneticConverter}}}} also uses this animation.

Revision as of 18:16, 8 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBlast
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Specifies the second animation played when a Super Weapon with Template:TTL is activated. Both this animation and IonBeam animation are played at the same time. Now confirmed:In YR, a Super Weapon with Template:TTL also uses this animation as the 'blast wave'.
Also, this anim is used whenever the 'Ion Cannon Strike' map action is used, in this case it is used as the blast wave. ~ Nighthawk200 20:16, 8 September 2006 (CEST)