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IonBeam: Difference between revisions
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Nighthawk200 (talk | contribs) Added link to map action |
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{{Obsolete}} | {{Obsolete}} | ||
Specifies the first animation played when a Super Weapon with <tt>[[Type]]=IonCannon</tt> is activated. | Specifies the first animation played when a Super Weapon with <tt>[[Type]]=IonCannon</tt> is activated.<br> | ||
This animation however is the primary animation played whenever the 'Ion Cannon Strike' map Action is used, along with the animation defined by <tt>[[IonBlast]]</tt> |
Revision as of 18:18, 8 September 2006
Flag: | IonBeam |
File(s): | Rules(md).ini |
Values: | Strings (Names of Animations) |
Special Values: | None |
Default: | null |
Applicable to: | General |
Specifies the first animation played when a Super Weapon with Type=IonCannon is activated.
This animation however is the primary animation played whenever the 'Ion Cannon Strike' map Action is used, along with the animation defined by IonBlast