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== On Projectiles ==
== On Projectiles ==


A non-zero value means this projectile can home-in on its target. A value of 0 disables homing behavior and leaves the projectile to fly straight.<br>
A non-zero value means this projectile can home-in on its target. A value of 0 disables homing behavior and leaves the projectile to fly straight.
 
On aircraft, a projectile with an ROT of 1 will fire the weapon in a strafing pattern of single projectiles until the target either moves out of range or the aircraft itself flies directly over and past the target regardless of what the weapons burst count is.
<br>
Mind that:
Mind that:
* setting a predefined flight path (via {{TTL|Arcing|yes}} / {{TTL|Lobber|yes}} and similar) ignores the ROT setting.
* setting a predefined flight path (via {{TTL|Arcing|yes}} / {{TTL|Lobber|yes}} and similar) ignores the ROT setting.

Revision as of 22:31, 18 October 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ROT
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: ?
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles


On Infantry/Vehicle/Aircraft/Building Types

Determines the Rate Of Turn of this object and/or its turret, if applicable. Bigger number = faster turn.

On Projectiles

A non-zero value means this projectile can home-in on its target. A value of 0 disables homing behavior and leaves the projectile to fly straight.

On aircraft, a projectile with an ROT of 1 will fire the weapon in a strafing pattern of single projectiles until the target either moves out of range or the aircraft itself flies directly over and past the target regardless of what the weapons burst count is.
Mind that:

Template:NeedTesting

  • setting Template:TTL forces the projectile to respect the weapon's Template:TTL setting. Otherwise it will follow its target indefinitely.