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AIUseTurbineUpgradeProbability: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Percentage chance that the AI will upgrade its power plants rather than build a new one. Although parsed and valid in Red Alert 2, this is unused and should be set to 0.00 as power plants cannot be upgraded with 'plug-ins' like they could in Tiberian Sun. This does open up the possibility of this logic being enabled, however. | Percentage chance that the AI will upgrade its power plants rather than build a new one. Although parsed and valid in Red Alert 2, this is unused and should be set to 0.00 as power plants cannot be upgraded with 'plug-ins' like they could in Tiberian Sun. This does open up the possibility of this logic being enabled, however. | ||
:This tag should be placed under the [General] section. |
Revision as of 13:58, 20 February 2007
Flag: | AIUseTurbineUpgradeProbability |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Percentage chance that the AI will upgrade its power plants rather than build a new one. Although parsed and valid in Red Alert 2, this is unused and should be set to 0.00 as power plants cannot be upgraded with 'plug-ins' like they could in Tiberian Sun. This does open up the possibility of this logic being enabled, however.
- This tag should be placed under the [General] section.