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ProneDamage: Difference between revisions

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Line 3: Line 3:
|files=rules(md).ini
|files=rules(md).ini
|values=percentage / float
|values=percentage / float
|special=none
|default=100%
|default=100%
|types=[[Warhead]]s / [<tt>[[General]]</tt>]
|types=[[Warhead]]s / [<tt>[[General]]</tt>]
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}



Revision as of 09:26, 2 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProneDamage
File(s): rules(md).ini
Values: percentage / float
Default: 100%
Applicable to: Warheads / [General]


This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (in RA2/YR, it also applies when they are deployed). It is applied after the Verses has been calculated.

It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.