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Sparky: Difference between revisions

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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=boolean (yes/no or true/false)
|values=boolean (yes/no or true/false)
|special=None
|default=no
|default=no
|types={{Categ|Warhead|Warheads}}
|types={{Categ|Warhead|Warheads}}
|games=[[TS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}



Revision as of 10:26, 2 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sparky
File(s): Rules(md).ini
Values: boolean (yes/no or true/false)
Default: no
Applicable to: Warheads


Logic related to Sparky, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in TreeFire= and OnFire= (from [AudioVisual]).

This flag causes Internal Errors when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [Animations] array solves it, but that remains uncomfirmed.