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IRepairStep: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template updated
Vinifera7 (talk | contribs)
Added Correlation to TiberiumHeal
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|name=IRepairStep
|name=IRepairStep
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=integer
|values={{Values|unsigned integers}}
|default=?
|default=?
|types={{Categ|General}}
|types={{Categ|General}}
Line 13: Line 13:
}}
}}


{{tt|IRepairStep}} specifies the number of hitpoints that are recovered every {{TTL|IRepairRate}} minutes for [[InfantryTypes]] being repaired by a structure with {{TTL|Hospital|yes}}.
{{tt|IRepairStep}} specifies the number of hitpoints that are recovered:
* Every {{TTL|IRepairRate}} minutes for [[InfantryTypes]] being healed by a [[BuildingType]] with {{TTL|Hospital|yes}}.
* Every {{tt|[[TiberiumHeal#For_.5BGeneral.5D|TiberiumHeal]]}}{{Fnl|1}} minutes for InfantryTypes with {{tt|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|TiberiumHeal{{equal}}yes]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}.
 
 
 
==Footnotes==
{{Fn|1|Note that TiberiumHeal is only parsed in {{Ts}} and will not have any effect in {{Ra2}}.}}

Revision as of 22:04, 17 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IRepairStep
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: ?
Applicable to: General


IRepairStep specifies the number of hitpoints that are recovered:


Footnotes

1 Note that TiberiumHeal is only parsed in Tiberian Sun and will not have any effect in Red Alert 2.