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If set, the target will get "frozen" and gradually erased from time. A frozen unit is unable to do anything or get affected by any other weapon. The unit using such a warhead must stand still and keep firing until the target is erased, otherwise the target will unfreeze unharmed.  
If {{TTL|Temporal|yes}} is set on a weapon's [[warhead]], then the target will be "frozen" and gradually erased from time. The affected unit is rendered transparent, and the animation specified by [{{TTL|AudioVisual}}]{{arr|r}}{{TTL|ChronoSparkle1}} is played over it. Whilst a unit is frozen it cannot be targeted or affected by any other [[warhead]] (except other {{TTL|Temporal|yes}} [[warheads]]), and is unable to move or attack.


The delay necessary to erase an object depends on the weapon's {{TTL|Damage}} - the bigger the damage, the shorter the delay.  
The firing unit must continue firing the weapon at the target until the target is erased, otherwise the target will unfreeze unharmed. The delay necessary to erase an object depends on the weapon's {{TTL|Damage}} - the bigger the damage, the shorter the delay.


The affected unit is rendered transparent, and an animation specified by [{{TTL|AudioVisual}}]{{TTL|ChronoSparkle1}} is played over it.
Objects that have {{TTL|Warpable|no}} set cannot be targeted (and thus cannot be affected) by a {{TTL|Temporal|yes}} [[warhead]].


Attaching a {{TTL|CellSpread}} to such a warhead causes an [[Internal Error]] when it detonates. Also, combining it with {{TTL|Culling}} cause internal errors when targetting a unit that meets criteria for red-line destruction.
Note that {{TTL|Temporal|yes}} warheads will cause an [[Internal Error]] when detonated if any of the following conditions are true:
 
*Firing weapon is a shrapnel weapon.
Objects that have {{TTL|Warpable|no}} cannot be affected by such a warhead.
*Firing weapon is an urban combat weapon (fired from an occupied building).
*Warhead has a non-zero {{TTL|CellSpread}} set.
*Warhead has {{TTL|Culling|yes}} set and the target unit's health bar is in the red.

Revision as of 15:43, 20 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Temporal
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Warheads


If Template:TTL is set on a weapon's warhead, then the target will be "frozen" and gradually erased from time. The affected unit is rendered transparent, and the animation specified by [[[:Template:TTL]]]→Template:TTL is played over it. Whilst a unit is frozen it cannot be targeted or affected by any other warhead (except other Template:TTL warheads), and is unable to move or attack.

The firing unit must continue firing the weapon at the target until the target is erased, otherwise the target will unfreeze unharmed. The delay necessary to erase an object depends on the weapon's Template:TTL - the bigger the damage, the shorter the delay.

Objects that have Template:TTL set cannot be targeted (and thus cannot be affected) by a Template:TTL warhead.

Note that Template:TTL warheads will cause an Internal Error when detonated if any of the following conditions are true:

  • Firing weapon is a shrapnel weapon.
  • Firing weapon is an urban combat weapon (fired from an occupied building).
  • Warhead has a non-zero Template:TTL set.
  • Warhead has Template:TTL set and the target unit's health bar is in the red.