ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ImmuneToVeins: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Marshall (talk | contribs)
not for ra2/yr
Nighthawk200 (talk | contribs)
m Obsolete template added. On a side note, I would add the RA2 games again, since if the tag is actually parsed, it is in the game.
Line 7: Line 7:
|ets=yes
|ets=yes
}}
}}
{{Obsolete}}


This flag determines whether or not an object is immune to the damage and effects of [[Warheads]] with {{TTL|Veinhole|yes}}.
This flag determines whether or not an object is immune to the damage and effects of [[Warheads]] with {{TTL|Veinhole|yes}}.
Note that this flag has no effect in {{Ra2}} or {{Yr}}.

Revision as of 16:01, 28 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ImmuneToVeins
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Logic related to ImmuneToVeins, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

This flag determines whether or not an object is immune to the damage and effects of Warheads with Template:TTL.