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EmptyReload: Difference between revisions
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{{ | {{Flag | ||
|values={{Values|unsigned integers}} | |||
|special=−1 | |||
|default=−1 | |||
|types={{CatAllTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This flag specifies the time in frames that will elapse for a unit to reload the first round of {{TTL|Ammo}} when it is empty. | |||
==Special values== | |||
By setting this flag to −1, which is the default value, the {{TTL|EmptyReload}} logic will be ignored and the first round will take {{TTL|Reload}} frames to load. | |||
==See also== | |||
*{{TTL|Ammo}} | |||
*{{TTL|InitialAmmo}} | |||
*{{TTL|Reload}} | |||
*{{TTL|ReloadIncrement}} | |||
*{{TTL|PipWrap}} |
Revision as of 17:58, 1 May 2008
Flag: | EmptyReload |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Special Values: | −1 |
Default: | −1 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag specifies the time in frames that will elapse for a unit to reload the first round of Template:TTL when it is empty.
Special values
By setting this flag to −1, which is the default value, the Template:TTL logic will be ignored and the first round will take Template:TTL frames to load.