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DamageReducesReadiness: Difference between revisions
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{{ | {{Flag | ||
|values={{Values|bool}} | |||
|default=no | |||
|types={{CatAllTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This flag must be set to <code>yes</code> on a unit which has {{TTL|ReadinessReductionMultiplier}} set to a [[Help:Values#Floating_Point_Values|floating point value]] greater than 0, in order to have its ammunition supply reduced when taking damage. This is only applicable to units that have {{TTL|Ammo}} set to an [[Help:Values#Integers|integer]] other than -1 (unlimited ammo). | |||
The amount of ammo that is removed when the unit takes damage is determined by {{TTL|ReadinessReductionMultiplier}}. | |||
==Resources== | |||
* {{SourceCode|http://dc.strategy-x.com/src2/TechnoClass/Ammo.cpp}} | |||
==See also== | |||
*{{TTL|InitialAmmo}} | |||
*{{TTL|Reload}} | |||
*{{TTL|EmptyReload}} | |||
*{{TTL|ReloadIncrement}} |
Revision as of 02:44, 16 May 2008
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Flag: | DamageReducesReadiness |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag must be set to yes
on a unit which has Template:TTL set to a floating point value greater than 0, in order to have its ammunition supply reduced when taking damage. This is only applicable to units that have Template:TTL set to an integer other than -1 (unlimited ammo).
The amount of ammo that is removed when the unit takes damage is determined by Template:TTL.
Resources
- Relevant pseudocode is available at http://dc.strategy-x.com/src2/TechnoClass/Ammo.cpp.