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Reload: Difference between revisions
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{{ | {{Flag | ||
|values={{Values|unsigned integers}} | |||
|default=0 | |||
|types={{CatAllTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
{{TTL|Reload}} specifies the base delay in frames between reloading each round of ammunition for units with {{TTL|Ammo}} set to a positive [[Help:Values#Integers|integer]]. | |||
By setting {{TTL|EmptyReload}}, this delay can be modified for reloading the first round of ammunition when the unit is empty. | |||
On units that have {{TTL|PipWrap}} set, {{TTL|ReloadIncrement}} can be used to speed up or slow down the rate at which they reload. | |||
==See also== | |||
* {{TTL|InitialAmmo}} | |||
* {{TTL|PipScale}} | |||
* {{TTL|DamageReducesReadiness}} | |||
* {{TTL|ReadinessReductionMultiplier}} |
Revision as of 16:24, 25 May 2008
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Flag: | Reload |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Template:TTL specifies the base delay in frames between reloading each round of ammunition for units with Template:TTL set to a positive integer.
By setting Template:TTL, this delay can be modified for reloading the first round of ammunition when the unit is empty.
On units that have Template:TTL set, Template:TTL can be used to speed up or slow down the rate at which they reload.