ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Reload: Difference between revisions
Jump to navigation
Jump to search
De-DZed |
m Forgot about poor TS.. |
||
Line 3: | Line 3: | ||
|default=0 | |default=0 | ||
|types={{CatAllTypes}} | |types={{CatAllTypes}} | ||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes |
Revision as of 17:55, 25 May 2008
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | Reload |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Template:TTL specifies the base delay in frames between reloading each round of ammunition for units with Template:TTL set to a positive integer.
By setting Template:TTL, this delay can be modified for reloading the first round of ammunition when the unit is empty.
On units that have Template:TTL set, Template:TTL can be used to speed up or slow down the rate at which they reload.