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MinimumAIDefensiveTeams: Difference between revisions
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|values={{values|stringlist|unsigned integers listed by difficulty, hard -> easy}} | |values={{values|stringlist|unsigned integers listed by difficulty, hard -> easy}} | ||
|types={{categ|General}} | |types={{categ|General}} | ||
|files={{ini | |files={{categ|ini=rules}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes |
Revision as of 18:17, 20 June 2008
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Flag: | MinimumAIDefensiveTeams |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: unsigned integers listed by difficulty, hard -> easy) |
Applicable to: | General |
If Template:TTL is set, the AI will strive to create this many Template:TTL TeamTypes before even trying to create other Teams (all AITriggerTypes which don't include such teams will be treated as if their conditions haven't been met yet). See also Template:TTL.

In unmodded Red Alert 2 and Yuri's Revenge, Soviet AI will not be able to fulfill this requirement if it's raised, and will get stuck. Make sure to give it more such TeamTypes or relax the Template:TTL limitation on the existing one before raising this value.