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AttackFriendlies: Difference between revisions

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{{Flag |values={{values|boolean}}{{DeeZireInclusion}}}}
{{DeeZireInclusion}}
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Can be set to 'true' or 'false' and determines if this unit can legally attack other units from the same side when scanning for potential targets. The effect of this is that you don't have to 'force fire' with this unit if you want to use it to destroy things on the same army or an army it is allied with.
Can be set to 'true' or 'false' and determines if this unit can legally attack other units from the same side when scanning for potential targets. The effect of this is that you don't have to 'force fire' with this unit if you want to use it to destroy things on the same army or an army it is allied with.

Revision as of 22:59, 13 July 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AttackFriendlies
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'true' or 'false' and determines if this unit can legally attack other units from the same side when scanning for potential targets. The effect of this is that you don't have to 'force fire' with this unit if you want to use it to destroy things on the same army or an army it is allied with.