ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

SpecialThreatValue: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
de-dz
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{flag
Can be set to '0' or '1' and determines if this unit over-rides the default threat evaluation logic when the AI makes an assessment of potential threats to itself, or when evaluating potential targets for attack. If you set this to '1', you must also set ThreatPosed=0, or the special logic does not apply as the ThreatPosed= will take precedence.
|values={{values|float}}
|types={{categ|Technoes}}
|default=0.0
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
Determines the "special" threat value that this object poses, which should indicate the threat posed by this unit that is not obvious from observing the {{TTL|Strength}} and weapons' {{TTL|Damage}}, such as Mind Control ability or teleportation. For more information, see [[The Threat System]].

Revision as of 13:26, 19 July 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpecialThreatValue
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Determines the "special" threat value that this object poses, which should indicate the threat posed by this unit that is not obvious from observing the Template:TTL and weapons' Template:TTL, such as Mind Control ability or teleportation. For more information, see The Threat System.