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JumpJet: Difference between revisions
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Removing nickname (see ModEnc:Styleguide#No_Nicks ), adding proper flag template |
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Specifies whether or not this unit should use the {{TTL|JumpJetControls}} to determine how it should move. In {{Ra2}}, each unit can specify its own values to override the default {{TTL|JumpJetControls}}. | |||
If a [[VehicleType]] is considered to be a jump jet then the War Factory that it emerges from will display its alternate production animation, regardless of the {{TTL|Locomotor}} of the emerging [[VehicleType]]. |
Revision as of 08:17, 16 August 2008
Flag: | JumpJet |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies whether or not this unit should use the Template:TTL to determine how it should move. In Red Alert 2, each unit can specify its own values to override the default Template:TTL.
If a VehicleType is considered to be a jump jet then the War Factory that it emerges from will display its alternate production animation, regardless of the Template:TTL of the emerging VehicleType.