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EngineerCaptureLevel: Difference between revisions
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Creating per executable |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|rules(md).ini}} | |||
|values={{values|float}} | |||
|default=1.0 | |||
|types={{Categ|General}} | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its {{TTL|Strength}} left, the cursor will be set to "Damage" instead of "Capture". | |||
{{Bugs}} The actual behavior of the entering engineer is not affected, and unless the (unavailable in RA2/YR) MultiEngineers game option is enabled, the engineer always captures the targeted structure. |
Revision as of 13:08, 3 October 2008
Flag: | EngineerCaptureLevel |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | General |
When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its Template:TTL left, the cursor will be set to "Damage" instead of "Capture".