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DeaccelerationFactor: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Percentage multiple over-ride (reduction) to apply to the object's Speed= if it is ending movement. | Percentage multiple over-ride (reduction) to apply to the object's Speed= if it is ending movement. | ||
Example of Use: | |||
DeaccelerationFactor=0.7 | |||
DeaccelerationFactor=0.8 | |||
Meaning that it will slow down to seventy percent before stopping in the first example and 80% in the second. |
Revision as of 01:39, 7 December 2008
Flag: | DeaccelerationFactor |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Percentage multiple over-ride (reduction) to apply to the object's Speed= if it is ending movement.
Example of Use:
DeaccelerationFactor=0.7 DeaccelerationFactor=0.8
Meaning that it will slow down to seventy percent before stopping in the first example and 80% in the second.