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DeaccelerationFactor: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Percentage multiple over-ride (reduction) to apply to the object's Speed= if it is ending movement.
Percentage multiple over-ride (reduction) to apply to the object's Speed= if it is ending movement.
Example of Use:
DeaccelerationFactor=0.7
DeaccelerationFactor=0.8
Meaning that it will slow down to seventy percent before stopping in the first example and 80% in the second.

Revision as of 01:39, 7 December 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeaccelerationFactor
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Percentage multiple over-ride (reduction) to apply to the object's Speed= if it is ending movement.

Example of Use:

DeaccelerationFactor=0.7 DeaccelerationFactor=0.8

Meaning that it will slow down to seventy percent before stopping in the first example and 80% in the second.