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VHPScan: Difference between revisions

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As per exe analysis - subject to change should new things be uncovered.
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{{DeeZireInclusion}}<br />
{{Flag
The Vertical/Horizontal Projectile Scan, can be set to any valid MovementZone= - this objects weapons exclusively prioritize targets within the MovementZone= this is set to. 'Strong' is a special case applying to all MovementZone= types.
|files={{Categ|ini=rules}}
|values=None, Normal, Strong
|default=None
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|yr=yes
|ra2=yes
|ts=yes
|fs=yes
}}
{{HorizontalBar|This page is the result of an ongoing analysis. Information on it might change unexpectedly and drastically.|image=Cc alert.png}}
This flag influences the way the unit in question chooses its targets when it has not explicitly been assigned a target.
 
Each object on the map has an internal "projected health" independent from its current [[Strength|health]]. This projected health gets reduced by the estimated amount of damage the unit will likely take on impact every time a projectile not set to [[inaccurate]] is launched towards the unit.
This provides attackers currently automatically seeking targets with information about whether it is efficient to attack this unit or not (e.g. if two projectiles are currently in the air which will kill the unit once they impact, there is no reason a new attacker should bother picking the same unit as its next target - it will be dead in a moment anyway).
 
===Values===
*'''None'''
:To be determined, very most likely ignores the projected health.
 
*'''Normal'''
:''Ignores'' all targets whose projected health is less than half their Strength. (i.e. who will have taken significant damage by the time the attacker could fire.)
:In other words: '''Attacks everything in green health.''' <small>(Provided [[ConditionYellow]] has not been modded.)</small>
 
*'''Strong'''
:''Ignores'' all targets whose projected health is lower or equal to zero. (i.e. whose death is imminent.)
:In other words: '''Attacks everything alive.'''
 
Please keep in mind that this flag is only part of the entire system that is responsible for automatic targeting.
 
==Notes==
This flag is only set on the Patriot Missile ({{tt|[GASAM]}}) in YR; it is set to {{tt|strong}}.
 
==Meaning of "VHP"==
Since the source comments and variable names used by Westwood are unfortunately unavailable, the original meaning of "VHP" is unknown at this point; theories are listed below.
*V...HealthProjection
**ValueHealthProjection
*V...HitPoints

Revision as of 20:02, 9 February 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VHPScan
File(s): rules(md).ini
Values: None, Normal, Strong
Default: None
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This page is the result of an ongoing analysis. Information on it might change unexpectedly and drastically.

This flag influences the way the unit in question chooses its targets when it has not explicitly been assigned a target.

Each object on the map has an internal "projected health" independent from its current health. This projected health gets reduced by the estimated amount of damage the unit will likely take on impact every time a projectile not set to inaccurate is launched towards the unit. This provides attackers currently automatically seeking targets with information about whether it is efficient to attack this unit or not (e.g. if two projectiles are currently in the air which will kill the unit once they impact, there is no reason a new attacker should bother picking the same unit as its next target - it will be dead in a moment anyway).

Values

  • None
To be determined, very most likely ignores the projected health.
  • Normal
Ignores all targets whose projected health is less than half their Strength. (i.e. who will have taken significant damage by the time the attacker could fire.)
In other words: Attacks everything in green health. (Provided ConditionYellow has not been modded.)
  • Strong
Ignores all targets whose projected health is lower or equal to zero. (i.e. whose death is imminent.)
In other words: Attacks everything alive.

Please keep in mind that this flag is only part of the entire system that is responsible for automatic targeting.

Notes

This flag is only set on the Patriot Missile ([GASAM]) in YR; it is set to strong.

Meaning of "VHP"

Since the source comments and variable names used by Westwood are unfortunately unavailable, the original meaning of "VHP" is unknown at this point; theories are listed below.

  • V...HealthProjection
    • ValueHealthProjection
  • V...HitPoints