ConditionYellow
| Flag: | ConditionYellow |
| File(s): | rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Default: | 50% |
| Applicable to: | General (in RA), AudioVisual (in TS to YR) |
When a techno's current health falls below this percentage of its Strength value, the pip used by its health bar will be replaced with frame 16 (0-based) from pips.shp, and frame 17 for Yuri's Revenge.
Notes
Under condition yellow and red health, a building's damaged frames are shown and in RA2/YR, building on fire animation is also shown. For CanBeOccupied=yes structures, on fire animation is shown on condition red only. For civilian buildings (CanBeOccupied=yes and TechLevel=-1), both damaged frames and on fire animation is shown on condition red only.
Bugs/Side-Effects/Unexpected Limitations
Smoke-type particle effects and building damage sound are hardcoded to play once the object's health drops below 50%.
See Also
In addition, many other features depend on this setting, including, but not limited to:
- BerzerkAllowed
- ConditionYellowSparkingProbability
- Culling
- DamageDelay
- Spark-type particle effects
- SelfHealing
- Any of the damaged building animations, like ActiveAnimDamaged