ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
|Values:||Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").|
|Applicable to:||General (in RA), AudioVisual (in TS to YR)|
When an object is damaged to this percentage of its original Strength value, the color of its health bar turns yellow.
Under condition yellow and red health, a building's damaged frames are shown and in RA2/YR, building on fire animation is also shown. For CanBeOccupied=yes structures, on fire animation is shown on condition red only. For civilian buildings (CanBeOccupied=yes and TechLevel=-1), both damaged frames and on fire animation is shown on condition red only.
In addition, many other features depend on this setting, including, but not limited to:
- Spark-type DamageParticleSystems
- Any of the damaged building animations, like ActiveAnimDamaged