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ConditionYellow

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ConditionYellow
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 50%
Applicable to: General (in RA), AudioVisual (in TS to YR)


When a techno's current health falls below this percentage of its Strength value, the pip used by its health bar will be replaced with frame 16 (0-based) from pips.shp, and frame 17 for Yuri's Revenge.

Notes

Under condition yellow and red health, a building's damaged frames are shown and in RA2/YR, building on fire animation is also shown. For CanBeOccupied=yes structures, on fire animation is shown on condition red only. For civilian buildings (CanBeOccupied=yes and TechLevel=-1), both damaged frames and on fire animation is shown on condition red only.

Bugs/Side-Effects/Unexpected Limitations

Smoke-type particle effects and building damage sound are hardcoded to play once the object's health drops below 50%.

See Also

In addition, many other features depend on this setting, including, but not limited to: