ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
DrainAnimationType: Difference between revisions
Jump to navigation
Jump to search
Nighthawk200 (talk | contribs) Split CurrentStrengthDamage out of this article |
No edit summary |
||
Line 1: | Line 1: | ||
{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Animation to display for the 'drain' effect. This is listed here as the game code requires a permanent looping animation which remains displayed only while a weapon with DrainWeapon | Animation to display for the 'drain' effect. This is listed here as the game code requires a permanent looping animation which remains displayed only while a weapon with {{TTL|DrainWeapon|yes}} set is firing. The animation must be from the [Animations] list and be defined in ART.INI.<br /> |
Revision as of 19:09, 14 July 2009
Flag: | DrainAnimationType |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Animation to display for the 'drain' effect. This is listed here as the game code requires a permanent looping animation which remains displayed only while a weapon with Template:TTL set is firing. The animation must be from the [Animations] list and be defined in ART.INI.