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AirstrikeTeam: Difference between revisions
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Nighthawk200 (talk | contribs) m Woops. |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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Line 7: | Line 7: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in by a weapon whose warhead has {{ | This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in by a weapon whose warhead has {{f|Airstrike|yes}}. The [[AircraftTypes]] themselves are defined using the {{TTL|AirstrikeTeamType|link}} flag. | ||
==See also== | ==See also== | ||
* {{ | * {{f|EliteAirstrikeTeam|link}} | ||
* {{ | * {{f|AirstrikeTeamType|link}} | ||
* {{ | * {{f|EliteAirstrikeTeamType|link}} | ||
* {{ | * {{f|AirstrikeRechargeTime|link}} | ||
* {{ | * {{f|EliteAirstrikeRechargeTime|link}} | ||
* {{ | * {{f|Airstrike|link}} |
Revision as of 07:07, 27 November 2009
Flag: | AirstrikeTeam |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes |
This flag is used as part of the Boris Airstrike Logic. It controls the number of AircraftTypes called in by a weapon whose warhead has Airstrike=yes. The AircraftTypes themselves are defined using the Template:TTL flag.