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AirstrikeTeam: Difference between revisions

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m Woops.
m Replacing Template:TTL with Template:F.
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|rp=yes
|rp=yes
}}
}}
This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in by a weapon whose warhead has {{TTL|Airstrike|yes}}. The [[AircraftTypes]] themselves are defined using the {{TTL|AirstrikeTeamType}} flag.
This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in by a weapon whose warhead has {{f|Airstrike|yes}}. The [[AircraftTypes]] themselves are defined using the {{TTL|AirstrikeTeamType|link}} flag.


==See also==
==See also==
* {{TTL|EliteAirstrikeTeam}}
* {{f|EliteAirstrikeTeam|link}}
* {{TTL|AirstrikeTeamType}}
* {{f|AirstrikeTeamType|link}}
* {{TTL|EliteAirstrikeTeamType}}
* {{f|EliteAirstrikeTeamType|link}}
* {{TTL|AirstrikeRechargeTime}}
* {{f|AirstrikeRechargeTime|link}}
* {{TTL|EliteAirstrikeRechargeTime}}
* {{f|EliteAirstrikeRechargeTime|link}}
* {{TTL|Airstrike}}
* {{f|Airstrike|link}}

Revision as of 07:07, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstrikeTeam
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes


This flag is used as part of the Boris Airstrike Logic. It controls the number of AircraftTypes called in by a weapon whose warhead has Airstrike=yes. The AircraftTypes themselves are defined using the Template:TTL flag.

See also