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AirRangeBonus: Difference between revisions

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Dedeezirified.
m Replacing Template:TTL with Template:F.
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|yr=yes
|yr=yes
|rp=yes
|rp=yes
}}This flag defines the additional range added to a [[TechnoType]]'s {{TTL|Primary}} weapon when it is targeting [[AircraftTypes]]. In order to do this, the weapon's projectile must have {{TTL|AA|yes}} set.
}}This flag defines the additional range added to a [[TechnoType]]'s {{f|Primary|link}} weapon when it is targeting [[AircraftTypes]]. In order to do this, the weapon's projectile must have {{f|AA|yes|link}} set.


This flag only applies to the {{TTL|Primary}} weapon. It should be set less than or equal to the normal range of the weapon, otherwise targeting issues arise, and the unit will be unable to target anything.
This flag only applies to the {{f|Primary|link}} weapon. It should be set less than or equal to the normal range of the weapon, otherwise targeting issues arise, and the unit will be unable to target anything.

Revision as of 07:19, 27 November 2009

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Flag: AirRangeBonus
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag defines the additional range added to a TechnoType's Primary weapon when it is targeting AircraftTypes. In order to do this, the weapon's projectile must have AA=yes set.

This flag only applies to the Primary weapon. It should be set less than or equal to the normal range of the weapon, otherwise targeting issues arise, and the unit will be unable to target anything.