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AirstrikeRechargeTime: Difference between revisions
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Nighthawk200 (talk | contribs) New page: {{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} |values={{values|unsigned inte... |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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|rp=yes | |rp=yes | ||
}} | }} | ||
This flag controls how many frames the game should wait before spawning another instance of the {{ | This flag controls how many frames the game should wait before spawning another instance of the {{f|AirstrikeTeamType|link}} to attack the designated target. The {{f|AirstrikeTeamType|link}} will always spawn at the edge of the map. | ||
==See Also== | ==See Also== | ||
* {{ | * {{f|AirstrikeTeam|link}} | ||
* {{ | * {{f|EliteAirstrikeTeam|link}} | ||
* {{ | * {{f|AirstrikeTeamType|link}} | ||
* {{ | * {{f|EliteAirstrikeTeamType|link}} | ||
* {{ | * {{f|EliteAirstrikeRechargeTime|link}} | ||
* {{ | * {{f|Airstrike|link}} |
Latest revision as of 07:22, 27 November 2009
Flag: | AirstrikeRechargeTime |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes |
This flag controls how many frames the game should wait before spawning another instance of the AirstrikeTeamType to attack the designated target. The AirstrikeTeamType will always spawn at the edge of the map.