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C4: Difference between revisions
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m Adding Ability |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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}} | }} | ||
This tag determines if set to yes, that this {{ | This tag determines if set to yes, that this {{f|InfantryType|link}} can instantly blow up enemies' structures by entering them. The {{f|InfantryType|link}} doesn't get consumed. (Example units are Tanya and the Navy SEAL.) | ||
Note that {{ | Note that {{f|Infiltrate|no|link}} must be set on this unit, as it takes priority over {{f|C4|yes|link}}. | ||
To avoid structures being destroyed by C4, add the {{ | To avoid structures being destroyed by C4, add the {{f|CanC4|no|link}} tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.) | ||
== As an ability == | == As an ability == | ||
{{Tt|C4}} is also a possible value for {{ | {{Tt|C4}} is also a possible value for {{f|VeteranAbilities|link}} or {{f|EliteAbilities|link}}, although in {{ra2}} and {{yr}} it doesn't work correctly. |
Revision as of 07:42, 27 November 2009
As a Flag
Flag: | C4 |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
This tag determines if set to yes, that this InfantryType can instantly blow up enemies' structures by entering them. The InfantryType doesn't get consumed. (Example units are Tanya and the Navy SEAL.)
Note that Infiltrate=no must be set on this unit, as it takes priority over C4=yes.
To avoid structures being destroyed by C4, add the CanC4=no tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.)
As an ability
C4 is also a possible value for VeteranAbilities or EliteAbilities, although in Red Alert 2 and Yuri's Revenge it doesn't work correctly.