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CLDisableGreen: Difference between revisions

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This flag determines whether or not the green color channel for [[Combat_Lighting|combat lighting]] will be disabled for linked [[weapons]] with {{TTL|Bright|yes}} set.
This flag determines whether or not the green color channel for [[Combat_Lighting|combat lighting]] will be disabled for linked [[weapons]] with {{f|Bright|yes|link}} set.


Disabling the green channel effectively alters the color of light, leaving the red and blue channels (if not disabled as well), and resulting in magenta colored light.
Disabling the green channel effectively alters the color of light, leaving the red and blue channels (if not disabled as well), and resulting in magenta colored light.


==See also==
==See also==
* {{TTL|CLDisableRed}}
* {{f|CLDisableRed|link}}
* {{TTL|CLDisableBlue}}
* {{f|CLDisableBlue|link}}


==External links==
==External links==
* [http://en.wikipedia.org/wiki/Color_theory Color Theory] on Wikipedia
* [http://en.wikipedia.org/wiki/Color_theory Color Theory] on Wikipedia
* [http://en.wikipedia.org/wiki/Magenta Magenta] on Wikipedia
* [http://en.wikipedia.org/wiki/Magenta Magenta] on Wikipedia

Revision as of 07:43, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CLDisableGreen
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Warheads


This flag determines whether or not the green color channel for combat lighting will be disabled for linked weapons with Bright=yes set.

Disabling the green channel effectively alters the color of light, leaving the red and blue channels (if not disabled as well), and resulting in magenta colored light.

See also

External links