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ElectricAssault: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set. This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils. The warhead attributes no damage - see the Overpowerable= entry for more details.
Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set. This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils. The warhead attributes no damage - see the Overpowerable= entry for more details.
Hardcoded:Only works for infantry.

Revision as of 15:53, 17 April 2010

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ElectricAssault
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set. This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils. The warhead attributes no damage - see the Overpowerable= entry for more details.


Hardcoded:Only works for infantry.