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Gravity: Difference between revisions
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Sets a constant used in calculating the gravity effect on ballistic missiles (anything with {{f|Arcing|yes|link}}).<br />The default setting is 1, the higher the setting the faster and lower the shells fly, with 50 enough to drastically flatten the arcs to something resembling normality at about range 1-8. However, at certain elevations and angles units will miss, hitting behind or next to their target. | Sets a constant used in calculating the gravity effect on ballistic missiles (anything with {{f|Arcing|yes|link}}).<br />The default setting is 1, the higher the setting the faster and lower the shells fly, with 50 enough to drastically flatten the arcs to something resembling normality at about range 1-8. However, at certain elevations and angles units will miss, hitting behind or next to their target. | ||
Setting Gravity to .1 will cause | Setting Gravity to .1 will cause ballistic missiles to fly backwards or to just explode straight away. |
Revision as of 14:05, 25 May 2010
Flag: | Gravity |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | AudioVisual |
Sets a constant used in calculating the gravity effect on ballistic missiles (anything with Arcing=yes).
The default setting is 1, the higher the setting the faster and lower the shells fly, with 50 enough to drastically flatten the arcs to something resembling normality at about range 1-8. However, at certain elevations and angles units will miss, hitting behind or next to their target.
Setting Gravity to .1 will cause ballistic missiles to fly backwards or to just explode straight away.