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CanBeOccupied: Difference between revisions
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This flag determines whether or not a [[BuildingTypes|building]] can be garrisoned by [[InfantryTypes|infantry]] controlled by the same player. Buildings owned by neutral | This flag determines whether or not a [[BuildingTypes|building]] can be garrisoned by [[InfantryTypes|infantry]] controlled by the same player. Buildings owned by the neutral [[house]] can be garrisoned by infantry controlled by ''any'' player, but never by multiple players at once. | ||
In order for this logic to work as desired, the building will also need {{f|MaxNumberOccupants|link}} set to a positive integer greater than 0. | In order for this logic to work as desired, the building will also need {{f|MaxNumberOccupants|link}} set to a positive integer greater than 0. | ||
==Red Alert 2== | |||
In non-expanded {{ra2}}, {{f|CanBeOccupied}} was intended to be used for civilian structures only. If a [[BuildingTypes|building]] with {{f|CanBeOccupied|yes}} is constructed by a player, it will revert to being owned by the neutral [[house]]. If that building's {{art}} entry also has a {{f|Buildup|link}} animation, the AI of the neutral house will sell the building immediately upon construction. | |||
==See also== | ==See also== |
Revision as of 20:53, 29 March 2011
Flag: | CanBeOccupied |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
This flag determines whether or not a building can be garrisoned by infantry controlled by the same player. Buildings owned by the neutral house can be garrisoned by infantry controlled by any player, but never by multiple players at once.
In order for this logic to work as desired, the building will also need MaxNumberOccupants set to a positive integer greater than 0.
Red Alert 2
In non-expanded Red Alert 2, CanBeOccupied was intended to be used for civilian structures only. If a building with CanBeOccupied=yes is constructed by a player, it will revert to being owned by the neutral house. If that building's Art(md).ini entry also has a Buildup animation, the AI of the neutral house will sell the building immediately upon construction.