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Elasticity: Difference between revisions
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m 'un-DeeZire'd' |
Added more info on usage of this on VoxelAnims & debris-type Animations. |
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===On Projectiles=== | |||
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values=float | ||
|default= | |default=0.75 | ||
|types={{Categ|Projectile|Projectiles}} | |types={{Categ|Projectile|Projectiles}} | ||
|ts=yes | |ts=yes | ||
Line 11: | Line 12: | ||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
}} | |ares=yes | ||
}} | |||
Determines the bounciness of the projectile on a scale of 0.0 - 1.0 (default is 0.75). | Determines the bounciness of the projectile on a scale of 0.0 - 1.0 (default is 0.75). | ||
===On Animation Debris=== | |||
{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|Art(md).ini}} | |||
|values=float | |||
|default=? | |||
|types={{Categ|Animations}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|ares=yes | |||
}} | |||
Determines the bounciness of a debris animation with <tt>[[Bouncer]]=yes</tt>. | |||
===On Voxel Debris=== | |||
{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=float | |||
|default=? | |||
|types={{Categ|VoxelAnims}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|ares=yes | |||
}} | |||
Determines the bounciness of a voxel debris animation. |
Revision as of 14:46, 7 January 2012
On Projectiles
Flag: | Elasticity |
File(s): | Rules(md).ini |
Values: | float |
Default: | 0.75 |
Applicable to: | Projectiles |
Determines the bounciness of the projectile on a scale of 0.0 - 1.0 (default is 0.75).
On Animation Debris
Flag: | Elasticity |
File(s): | Art(md).ini |
Values: | float |
Default: | ? |
Applicable to: | Animations |
Determines the bounciness of a debris animation with Bouncer=yes.
On Voxel Debris
Flag: | Elasticity |
File(s): | Rules(md).ini |
Values: | float |
Default: | ? |
Applicable to: | VoxelAnims |
Determines the bounciness of a voxel debris animation.