NonVehicle: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and determines whether or not this VehicleType is not considered a vehicle | Can be set to 'yes' or 'no' and determines whether or not this VehicleType is not considered a vehicle. This is meant to prevent vehicles getting an 'enter' cursor over them when an InfantryType with VehicleThief=yes set is ordered to attack them (thus preventing them from being stolen). Appears to work correctly in Yuri's Revenge; use of this tag on a VehicleType appears to prevent: InfantryTypes with VehicleThief=yes set from hijacking them, survivors emerging from the unit if it is destroyed, and being repaired by repair weapons (Repair IFV's RepairBullet, for example). Service Depots and the like can still repair VehicleTypes with NonVehicle=yes. |
Revision as of 07:17, 13 November 2013
Flag: | NonVehicle |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this VehicleType is not considered a vehicle. This is meant to prevent vehicles getting an 'enter' cursor over them when an InfantryType with VehicleThief=yes set is ordered to attack them (thus preventing them from being stolen). Appears to work correctly in Yuri's Revenge; use of this tag on a VehicleType appears to prevent: InfantryTypes with VehicleThief=yes set from hijacking them, survivors emerging from the unit if it is destroyed, and being repaired by repair weapons (Repair IFV's RepairBullet, for example). Service Depots and the like can still repair VehicleTypes with NonVehicle=yes.