ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
ProduceCashStartup: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
Specifies the amount of credits | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|integers}} | |||
|default=0 | |||
|types={{categ|BuildingTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic. | |||
The credits are granted each time a building is captured from a {{f|MultiplayPassive|yes|link}} house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is {{f|Powered|yes|link}}. | |||
Negative values to take credits from the capturing player are not supported. | |||
== See also == | |||
* [[ProduceCashAmount]] | |||
* [[ProduceCashDelay]] |
Revision as of 16:19, 11 November 2014
Flag: | ProduceCashStartup |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | BuildingTypes |
Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.
The credits are granted each time a building is captured from a MultiplayPassive=yes house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is Powered=yes.
Negative values to take credits from the capturing player are not supported.