ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

FirestormIdleAnim: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
No edit summary
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
This defines the animation to display when a Super Weapon with Type=Firestorm set is idle. The animation must be from the [Animations] list and be defined in ART.INI.
|name={{PAGENAME}}
|files={{Categ|rules(md).ini}}
|types={{Categ|AudioVisual}}
|values={{Values|string|[[Animations]]}}
|ts=yes
|fs=yes
|ra2=no
|yr=no
|ra2obsolete=yes
}}
 
An animation played randomly on straight {{f|FirestormWall|yes|link}} sections when the {{f|Type|Firestorm}} super weapon is active. This tag has to be set to a valid animation if the Firestorm is used.
 
{{f|FirestormIdleAnim}} is not available in {{ra2}} and {{yr}}.
 
== See also ==
* [[FirestormWall]]
* [[FirestormActiveAnim]]
* [[FirestormGroundAnim]]
* [[FirestormAirAnim]]

Latest revision as of 23:33, 4 April 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FirestormIdleAnim
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Applicable to: AudioVisual

Logic related to FirestormIdleAnim, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



An animation played randomly on straight FirestormWall=yes sections when the Type=Firestorm super weapon is active. This tag has to be set to a valid animation if the Firestorm is used.

FirestormIdleAnim is not available in Red Alert 2 and Yuri's Revenge.

See also