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DefaultFirestormExplosionSystem: Difference between revisions
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{{ | {{Flag | ||
The particle system used | |name={{PAGENAME}} | ||
|files={{Categ|rules(md).ini}} | |||
|types={{Categ|CombatDamage}} | |||
|values={{Values|string|[[ParticleSystems]]}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=no | |||
|yr=no | |||
|ra2obsolete=yes | |||
}} | |||
The particle system to be spawned randomly between 7 and 9 times each time {{f|FirestormWarhead|link}} destroys either a unit or an aircraft (but not infantry). This tag has to be set to a valid particle system if {{f|FirestormWarhead}} is set and the warhead used is able to damage units. It does not matter whether the object was destroyed by an active Firestorm wall. | |||
{{f|DefaultFirestormExplosionSystem}} is not available in {{ra2}} and {{yr}}. | |||
== See also == | |||
* [[FirestormWarhead]] |
Latest revision as of 23:33, 4 April 2015
Flag: | DefaultFirestormExplosionSystem |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: ParticleSystems) |
Applicable to: | CombatDamage |
Logic related to DefaultFirestormExplosionSystem, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
The particle system to be spawned randomly between 7 and 9 times each time FirestormWarhead destroys either a unit or an aircraft (but not infantry). This tag has to be set to a valid particle system if FirestormWarhead is set and the warhead used is able to damage units. It does not matter whether the object was destroyed by an active Firestorm wall.
DefaultFirestormExplosionSystem is not available in Red Alert 2 and Yuri's Revenge.