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OverloadDamage: Difference between revisions
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removing DeeZire's guide stuff |
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{{ | {{Flag | ||
This | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|types={{Categ|CombatDamage}} | |||
|values={{values|stringlist|unsigned integers}} | |||
|default=none | |||
|yr=yes | |||
}} | |||
This tag defines the damage that the owner of a <tt>[[InfiniteMindControl]]=yes</tt> weapon takes every [[OverloadFrames]] amount frames. | |||
==See also== | |||
* [[InfiniteMindControl]] | |||
* [[OverloadCount]] | |||
* [[OverloadFrames]] |
Revision as of 17:04, 25 May 2015
Flag: | OverloadDamage |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: unsigned integers) |
Default: | none |
Applicable to: | CombatDamage |
This tag defines the damage that the owner of a InfiniteMindControl=yes weapon takes every OverloadFrames amount frames.