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OverloadFrames: Difference between revisions

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Mevitar (talk | contribs)
removing DeeZire's guide stuff
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{{DeeZireInclusion}}<br />
{{Flag
Determines how many frames are to elapse between damaging the Mastermind Tank by OverloadDamage=.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|ini=rules}}
|types={{Categ|CombatDamage}}
|values={{values|stringlist|unsigned integers}}
|default=none
|yr=yes
}}
 
Specifies the frame delay between applying damage to the owner of a <tt>[[InfiniteMindControl]]=yes</tt> weapon. Each number corresponds to the appropriate stage from [[OverloadCount]].
 
==See also==
* [[InfiniteMindControl]]
* [[OverloadCount]]
* [[OverloadDamage]]

Revision as of 17:06, 25 May 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OverloadFrames
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: unsigned integers)
Default: none
Applicable to: CombatDamage


Specifies the frame delay between applying damage to the owner of a InfiniteMindControl=yes weapon. Each number corresponds to the appropriate stage from OverloadCount.

See also