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SpawnDelay: Difference between revisions
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==Notes== | ==Notes== | ||
* This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation. | * This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation. | ||
* While this tag is valid for all of the 'Big Four', it obviously has no effect on buildings, as they cannot draw a trailer. | |||
* As this is a divisor, setting it to 0 will cause an IE. | |||
==See also== | ==See also== |
Revision as of 21:41, 8 June 2015
Flag: | SpawnDelay |
File(s): | Art(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | ? |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes, Projectiles |
Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailers and generally a cooler effect, but results in lowered game speed.
Notes
- This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation.
- While this tag is valid for all of the 'Big Four', it obviously has no effect on buildings, as they cannot draw a trailer.
- As this is a divisor, setting it to 0 will cause an IE.