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Difference between revisions of "SelfHealing"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|ini=rules}} | ||
+ | |values={{values|Booleans}} | ||
+ | |default=no | ||
+ | |types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | Determines whether the object will automatically heal itself. The effect is applied each time [[RepairRate]] minutes has passed, and is hardcoded to restore 1 point of damage each time. Only works while the object has less than 50% health. | ||
+ | |||
+ | == In {{ra2}} and {{yr}} == | ||
+ | The healed damage no longer caps at 50%, allowing objects to heal to full health. |
Revision as of 20:24, 23 February 2016
Flag: | SelfHealing |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes,VehicleTypes, AircraftTypes, BuildingTypes |
Determines whether the object will automatically heal itself. The effect is applied each time RepairRate minutes has passed, and is hardcoded to restore 1 point of damage each time. Only works while the object has less than 50% health.