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SnowOccupationBits: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|int}} | |||
|default=7 | |||
|types={{Categ|TerrainTypes}} | |||
|ra=no | |||
|cs=no | |||
|am=no | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This flag determines if and how a 1x1 [[TerrainTypes|TerrainType]] object allows [[InfantryTypes]] to occupy its cell. The values and their effects are listed below: | |||
{| style="border: 1px dashed #aaa; text-align: center; border-collapse: collapse;" border=1 | |||
|- style="background: #eee;" | |||
! rowspan=1 | Value | |||
! colspan=1 | Effect | |||
|- style="background: #eee;" | |||
|- | |||
| style="text-align: center;" | 0 | |||
| style="text-align: left;" | Allows occupation of all south, east and west corners{{Fnl|1}} | |||
|- | |||
| style="text-align: center;" | 1 | |||
| style="text-align: left;" | Allows occupation of south and west corners | |||
|- | |||
| style="text-align: center;" | 2 | |||
| style="text-align: left;" | Allows occupation of south and east corners | |||
|- | |||
| style="text-align: center;" | 3 | |||
| style="text-align: left;" | Allows occupation of only south corner | |||
|- | |||
| style="text-align: center;" | 4 | |||
| style="text-align: left;" | Allows occupation of east and west corners | |||
|- | |||
| style="text-align: center;" | 5 | |||
| style="text-align: left;" | Allows occupation of only west corner | |||
|- | |||
| style="text-align: center;" | 6 | |||
| style="text-align: left;" | Allows occupation of only east corner | |||
|- | |||
| style="text-align: center;" | 7 | |||
| style="text-align: left;" | No occupation allowed | |||
|- | |||
| style="text-align: center;" | >7 | |||
| style="text-align: left;" | The above pattern repeats itself. | |||
|} | |||
==Negative values== | |||
Negative values have the same pattern but opposite effect as positive values. In other words, SnowOccupationBits=-1 is the opposite of SnowOccupationBits=0; Infantry cannot occupy any corner. SnowOccupationBits=-2 is the opposite of SnowOccupationBits=1; Infantry can only occupy the east corner. And so on. | |||
{{Fn|1|InfantryTypes are unique in that they can move between and occupy subunits of a [[cell]]. In TD and RA, there are five subunits; in TS, RA2 and YR, there are four, but only three of these (south, east and west corner) can be occupied, regardless of the cell content.}} |
Revision as of 09:00, 23 October 2016
Flag: | SnowOccupationBits |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 7 |
Applicable to: | TerrainTypes |
This flag determines if and how a 1x1 TerrainType object allows InfantryTypes to occupy its cell. The values and their effects are listed below:
Value | Effect |
---|---|
0 | Allows occupation of all south, east and west corners1 |
1 | Allows occupation of south and west corners |
2 | Allows occupation of south and east corners |
3 | Allows occupation of only south corner |
4 | Allows occupation of east and west corners |
5 | Allows occupation of only west corner |
6 | Allows occupation of only east corner |
7 | No occupation allowed |
>7 | The above pattern repeats itself. |
Negative values
Negative values have the same pattern but opposite effect as positive values. In other words, SnowOccupationBits=-1 is the opposite of SnowOccupationBits=0; Infantry cannot occupy any corner. SnowOccupationBits=-2 is the opposite of SnowOccupationBits=1; Infantry can only occupy the east corner. And so on.
1 ↑ InfantryTypes are unique in that they can move between and occupy subunits of a cell. In TD and RA, there are five subunits; in TS, RA2 and YR, there are four, but only three of these (south, east and west corner) can be occupied, regardless of the cell content.