TogglePower: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and determines whether or not this BuildingType can be toggled 'on' and 'off' as with the power toggle function from Tiberian Sun - this can be made to work in Red Alert 2 as a 'super weapon' of sorts although there are restrictions and inherent problems. Also dictates whether or not the structure can be affected by a low-power situation. | Can be set to 'yes' or 'no' and determines whether or not this BuildingType can be toggled 'on' and 'off' as with the power toggle function from Tiberian Sun - this can be made to work in Red Alert 2 as a 'super weapon' of sorts although there are restrictions and inherent problems. Also dictates whether or not the structure can be affected by a low-power situation. | ||
'''Editor's Note:''' | |||
According to the INI-comment regarding this flag, the default is 'yes'. |
Latest revision as of 07:40, 4 August 2017
Flag: | TogglePower |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this BuildingType can be toggled 'on' and 'off' as with the power toggle function from Tiberian Sun - this can be made to work in Red Alert 2 as a 'super weapon' of sorts although there are restrictions and inherent problems. Also dictates whether or not the structure can be affected by a low-power situation.
Editor's Note: According to the INI-comment regarding this flag, the default is 'yes'.