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LaserFencePost: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Residual from Tiberian Sun. Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Laser Fence Post. This means more than one of this structure allows automatic creation of structures with LaserFencePost=yes set between them. This is special case for the 'wall' logic, where this structure acts purely as a 'corner' for the wall.
Residual from Tiberian Sun. Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Laser Fence Post. This means more than one of this structure allows automatic creation of structures with LaserFence=yes set between them. This is special case for the 'wall' logic, where this structure acts purely as a 'corner' for the wall.

Revision as of 21:50, 24 April 2018

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LaserFencePost
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Residual from Tiberian Sun. Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Laser Fence Post. This means more than one of this structure allows automatic creation of structures with LaserFence=yes set between them. This is special case for the 'wall' logic, where this structure acts purely as a 'corner' for the wall.