CMislTurnRate: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Specifies how much the missile will raise each turn on the launcher.<br /> | Specifies how much the missile will raise each turn on the launcher.<br /> | ||
==Negative Values== | |||
Putting a negative value here will result in the V3 Rocket spinning continuously in a circle | |||
For example, putting a big negative integer like -0.8 will result in a very small circle, while putting an extremely small negative integer like 0.00000001 will result in an extremely large circle | |||
Kenosis demonstrates negaive turn rate https://ppmforums.com/viewtopic.php?t=35446 | |||
(Yuri's Revenge Only) | (Yuri's Revenge Only) |
Latest revision as of 16:06, 29 December 2018
Flag: | CMislTurnRate |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Specifies how much the missile will raise each turn on the launcher.
Negative Values
Putting a negative value here will result in the V3 Rocket spinning continuously in a circle
For example, putting a big negative integer like -0.8 will result in a very small circle, while putting an extremely small negative integer like 0.00000001 will result in an extremely large circle
Kenosis demonstrates negaive turn rate https://ppmforums.com/viewtopic.php?t=35446 (Yuri's Revenge Only)