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Bouncy: Difference between revisions
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Bouncy is obsolete in RA2 and YR. |
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|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
|ra2obsolete=yes | |||
}}<br /> | }}<br /> | ||
If enabled, makes the weapon projectile susceptible to {{f|Elasticity|link}}, which by default causes the projectile to bounce a small distance on impact. However, some obstacles such as cliffs and enemy structures can normally prevent the projectile from proceeding (causing it to detonate). Slopes can also change the direction the projectile bounces, and can also affect on the speed of the projectile. | If enabled, makes the weapon [[projectile]] susceptible to {{f|Elasticity|link}}, which by default causes the projectile to bounce a small distance on impact. However, some obstacles such as cliffs and enemy structures can normally prevent the projectile from proceeding (causing it to detonate). Slopes can also change the direction the projectile bounces, and can also affect on the speed of the projectile. | ||
In {{ra2}} and {{yr}}, while this flag is read, no code exists for it. |
Latest revision as of 19:34, 4 January 2020
Flag: | Bouncy |
File(s): | Rules(md).ini |
Values: | Boolean |
Default: | No |
Applicable to: | Projectiles |
Logic related to Bouncy, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
If enabled, makes the weapon projectile susceptible to Elasticity, which by default causes the projectile to bounce a small distance on impact. However, some obstacles such as cliffs and enemy structures can normally prevent the projectile from proceeding (causing it to detonate). Slopes can also change the direction the projectile bounces, and can also affect on the speed of the projectile.
In Red Alert 2 and Yuri's Revenge, while this flag is read, no code exists for it.