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MaxDC: Difference between revisions

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Crimsonum (talk | contribs)
Un-DeeZire'd
 
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{{DeeZireInclusion}}<br />
{{Flag
Specifies the Maximum Damage Counter, i.e. the maximum number of frames that can pass before the particle can start to damage things around it.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|int}}
|default=0
|types={{Categ|Particles}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Maximum '''D'''amage '''C'''ounter – specifies the number of [[frames]] that must pass until this [[particle]] can [[damage]] objects around it. If the particle consists of looping "[[DeleteOnStateLimit|states]]", this counter is reset on every loop.
 
==See Also==
*[[MaxEC]]
*[[StartStateAI]]
*[[EndStateAI]]
*[[DeleteOnStateLimit]]

Latest revision as of 10:16, 13 February 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MaxDC
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: Particles


Maximum Damage Counter – specifies the number of frames that must pass until this particle can damage objects around it. If the particle consists of looping "states", this counter is reset on every loop.

See Also